![]() It’s a short campaign, which can be finished in 5-8 hours depending on player skill. They occur with regular frequency, which some gamers may object to, but they’re usually neither too difficult nor too long. The only major new addition to the basic mechanics this time out is the inclusion of many vehicle based “on rails” shooting sections. The levels still show a lot imagination with some open areas for more varied combat that still have some vertical elements to keep gamers on their toes. Aside from that, the same intense gameplay from Killzone 2 carries over here with smart that AI flushes players out using grenades or flanking manoeuvres. He no longer moves like a heavily armoured solider carrying a lot of guns-which he actually is-and move more like conventional FPS heroes for whom weight, encumbrance and actual physical limitations are not considerations. In the gameplay department, Killzone 3 plays it safe, introducing nothing to new the genre, and borrowing heavily from the successes of other franchises, notably Call of Duty.KZ3 takes the patch from the previous game that gave players tighter, faster controls to make Sev more responsive. As with the visuals, the audio is a great showcase for your surround sound system for both clarity and use of all your speakers. The score is mostly the sort of horn-heavy orchestral compositions expected from a military game, and the voice acting is mostly competent with Malcolm McDowell being an obvious standout, despite his fairly pedestrian dialog. Being a first person shooter, a lot of directional audio is utilized throughout, with heavy explosions and thunderous gunfire that feels meaty. ![]() 3D is also added as a feature for those that have the TV for it, though it suffers from the same lack of volume that all stereoscopic 3D does, but does convey a sense of depth. The same almost holds true in local co-op mode, which is a pleasant surprise, although textures can take slightly longer to load in during this mode. The single-player campaign is where the game is at its best, with a steady frame rate, rich, sharp textures and plenty of particle effects with little to no impact on performance. ![]() While there’s an improvement to the overall visuals in both technical accomplishment and artistic direction, it’s not a giant leap forward, which should come as no surprise considering Killzone 2 was already pushing the PS3 pretty hard. Killzone 2was gorgeous, and Killzone 3 is slightly more so. ![]() On the visual side of things, there’s little to complain about. The story isn’t going to win any awards, and is certainly not up to the calibre of BioWare’s best efforts, with some problematic dialog and an ending that doesn’t feel “earned,” but while it fails to strike the chord it was aiming for, at least it tried to do something that wasn’t a stereotypical, near brainless FPS narrative. Visari the Helghan leader is dead, the ISA is scattered and the player as “Sev,” takes up arms once more first simply to survive and eventually strike back against the Helghast. Killzone 3 takes place literally moments after the previous game ends, with Sev and Rico watching a mammoth enemy fleet arrive just in time to annihilate the ISA invasion force. Killzone 3 takes up that mantle once more with surprising ease. Killzone 2 was, like of God of War IIIand Uncharted 2, the defacto showpiece for PS3 owners of what their black box could do when all cylinders were firing. It also has a lot to live up to, with its predecessor considerably upping the ante for the kind of visuals players expect on a console. Killzone 3 may not have the mainstream awareness of Haloor Call of Duty, but for Sony, this is the flagship FPS title. For a lot of PS3 shooter fans, this is the Big One.
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